Dnd mephits
WebDamage immunities fire, poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP). Death burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. WebDust Mephit. Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Innate Spellcasting (1/Day).
Dnd mephits
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WebThe mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. WebThe mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon …
WebEarth mephits were mephits from the Elemental Plane of Earth. Earth mephits were roughly humanoid, winged creatures with a height of 4 feet (1.2 meters) and weighed 80 … WebTraits. Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance: While the mephit remains motionless, it is indistinguishable from an Ordinary ...
WebSpell-Like Abilities: All mephits have one or more spell-like abilities (save DC 12 + spell level). See the individual descriptions for details. Summon Mephit : Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a ... WebThe mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma. Actions Claws. Melee Weapon Attack: +4 to hit, reach 5 …
WebBonus fun: the magma mephits can set fire to the forest if the PCs try to trudge through the ultra thick terrain. The mephits can fly up and over the fog clouds. The only way for the PCs to gain LOS is gonna be through moving a great distance away so they can see up and over the clouds to attack. The mephits can just breath weapon the PCs until ...
WebThe mephit exhales air in a 15-foot cone. Each creature in the area must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and forced prone. About Air … form table league 1WebMephits' combat abilities greatly varied from one type to another, but their most basic attacks consisted of clawing and biting. For example, an earth mephit could soften earth and stone, whilst a fire mephit could heat … form table in htmlWebEarth mephits were mephits from the Elemental Plane of Earth. Earth mephits were roughly humanoid, winged creatures with a height of 4 feet (1.2 meters) and weighed 80 pounds (36.3 kilograms), though bigger specimens existed too. Like most mephits, earth mephits were curious rather than evil, but they could vary. Earth mephits had sharp … form tabs bootstrapWebWhat Underlings would a High Hag Have. I'm planning on running a powerful Hag. One that is powerful enough to have lived for centuries, maybe longer. I'm planning on her being a very powerful fey, maybe even low level archfey. I'm basing her slightly on Maeve from the Dresden Files (if anyone knows who that is). different word for ongoingWebBreath Weapon (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. Water mephits are commonly found on the Plane of Water. different word for operateWebAir mephits come from the Elemental Plane of Air. An air mephit is about 4 feet tall and weighs about 1 pound. Air mephits speak Common and Auran. Combat. Breath Weapon ( Su) 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus. different word for on timeWebMelee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding sand. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its ... form tabs servicenow